Read Caverns of the Snow Witch by Ian Livingstone Steve Jackson Online

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Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age. A brave trapper dies in your arms and lays the burden of his mission on your shoulders. But time is running out - will YOU take up the challenge?...

Title : Caverns of the Snow Witch
Author :
Rating :
ISBN : 9780140318302
Format Type : Paperback
Number of Pages : 242 Pages
Status : Available For Download
Last checked : 21 Minutes ago!

Caverns of the Snow Witch Reviews

  • Leo .
    2018-09-19 08:00

    Loved this book. Steve and Ian collaborated on this one and the illustrations are great. I owe these two a lot because they helped me develop my writing skills at a young age. You start the book with one quest and end up taking on a bigger one. The snow witch is really scary. The illustrations in these books are great too. I would love to contact some of these illustrators. I will be working on a book in the future that has all the usual orcs and goblins etc. It will be a tome with full glossy illustrations. The orc on the front cover of Caverns Of The Snow Witch is how I see an orc should look like. Excellent!🐯👍

  • Gianfranco Mancini
    2018-09-30 08:02

    Not best FF gamebook at all: story too much linear (take just one wrong path and you are dead or going to find later that you are already dead...) and the endless series of fights is just impossible to win if you haven't at last a Skill score of 10/11++, but I really enjoyed the setting, the storyline and all the references to previous books like The Warlock of Firetop Mountain, Deathtrap Dungeon, Forest of Doom and more.I had fun playing this classic Fighting Fantasy gamebook, but longevity factor is almost null here.Starting again Steve Jackson's House of Hell as soon as possible :D

  • David Sarkies
    2018-10-09 13:08

    A patchwork of four different adventures22 June 2012 This is nowhere near the quality of the previous Fighting Fantasy gamebooks and I can actually tell you why. I first encountered this particular book back when Fighting Fantasy was becoming popular and Steve Jackson and Ian Livingstone decided to release a magazine dedicated to the series. The magazine was called 'Warlock' and I believe only six were ever released (which is not true, there were a lot more). However in one (or was it two) of the magazines Livingstone presented this game book, but adventure in the magazine only went up to where you kill the snow witch and then it ended. Since there was not enough for a full blown book, to release it they decided to tack a further adventure onto the end. The story has you travelling up north with a trading caravan when you discover that the outpost you are heading towards has been destroyed by some ravenous beast. So you decide to set off into the mountain to find this beast, which you do when you also meet a trapper fighting it. You kill the beast but the trapper is dying and he tells you about the Snow Witch and how she wants to plunge the land into eternal winter. You then set off into the mountains, find her caverns, and then proceed to kill her. That was the end of the original adventure, however in the book you must then escape from the caverns, which you can easily do, but the ultimate combat is difficult as she has become a spirit and you must defeat her by outwitting her with a game similar to rock, paper, scissors (it uses discs, and you must actually find the discs before you can play it). However once you manage to outwit her, the book isn't over as you then travel to Stonebridge with a couple of companions, and then onto the Moonstone Hills when you learn that you have been hit with a Death Spell and must then do one final thing to complete the adventure. One of the interesting things about the forth part of the adventure (it can be divided into four: 1) finding the cavern, 2) killing the snow witch, 3) escaping the cavern, 4) defeating the death spell) is that you travel past a number of places from earlier books (with hints that you have not completed the books yet). You past Firetop Mountain (and wonder about the Warlock), cross the river that winds through Fang, and then arrive at Darkwood Forest where you learn that a hammer has been stolen and lost in the forest, so your dwarf companion goes off the find it (no doubt dying and passing the quest onto the adventurer from book 3). In a way it is kind of like a memorial tour of some of the earlier books. As I said it is not the best as the four sections really are only four different adventures with minimal choices, though there are a couple of places that if you make the wrong turn you pretty much fail the adventure. Hints for the necessary items are taking the weapons from the trapper's hut, finding the stake and the flute, finding the discs, and not paying the ferryman to take you across the river (you need to meet the dark elf, otherwise you will die). There is one other thing: you need to climb the tree to the tree house and kill the man orc - he has something important as well. Still, not the best of the adventures, but now I guess I am going on to The House of Hell.

  • Paul Christensen
    2018-09-21 08:51

    Beneath the Icefinger MountainsLie some pretty crystalline cavesWhere, amidst the frozen fountains,Mrs. Snow Witch flogs her slaves.But all is not quite as it seemsWith this icy vampire witch;Beware sharp spells, ensnaring dreams,For payback is surely - a bitch.

  • Michael Kelly
    2018-10-09 13:16

    This is a gamebook I have wanted to complete for a long, long time. As a kid, I was never able to get very far into it. The early adversaries, such as the mammoth and yeti, are punishingly difficult if your Skill is low, and I never even got to enter the caverns two decades ago before putting the book back on the shelf and forgetting it. Now, all these years on, I have finally completed it. Having a Skill of 12 was vital to that process. It seems that with Ian Livingstone books, I should just skip the stat-rolling and award myself 11 or 12 from the outset to save wasting my time.This book is rich and rewarding in some respects, never dull, but could have been so much more and has some serious flaws.The plus side first: the icy environment is new and interesting. The book is varied, with a wilderness trek to locate the caves; the journey through the caves themselves and the confrontation with the Snow Witch; escaping the caves in the company of an elf and dwarf; the trek back home and the realisation that the Witch has cast a Death Spell upon you, followed by the desperate quest to dispel it before croaking. It's really nice to revisit Stonebridge and witness the Hill Troll threat first hand, tying in with 'The Forest of Doom'.The book has lots of great moments like these, and once you know the right path, it's quite smooth flowing (provided you have high scores). However, that 'right path' is one hell of a beast to discover. Take a single mis-step and it's impossible to succeed. There are items which you MUST have to defeat the Snow Witch. But finding them is very counter-intuitive and really goes against the grain. Or at the very least, getting them confirms you to be a bloodthirsty bandit, not a heroic adventurer. And later, when you learn of the Death Curse, it's impossible to survive unless you've drunk a particular potion, which can only be discovered by following the path which defies all common sense on your homeward journey. Essential items for completion of the quest should be found in logical places, where a smart reader can deduce they should look, not deliberately made obscure for the sake of it. 'City of Thieves' was a good example of how to place essential items; this book is the exact opposite, punishing readers for using their intelligence and rewarding them for murdering opponents who've shown no overt aggression.The encounter with the Snow Witch is frankly pathetic. I had been looking forward to it, a face off against this devilishly attractive but evil vampire witch, a real head to head like the brilliant combat with Balthus Dire at the end of 'Citadel of Chaos'. But no, we have a bare paragraph in which she's not even graced with a description. Then, if you have the right item, she dies, and if you don't, then you do. And that's it!?!?!?! Shameful and bitterly disappointing, that such a fascinating opponent can be so wasted.This is slightly made up for when her spirit appears in a crystal orb and hurls punishment on your head before you escape the caverns, but it's a poor substitute for what could have been one of FF's most memorable encounters.Then the second half of the book begins, with the almost completely linear trek to Stonebridge. This part is actually quite pleasant, bringing back memories of 'Forest of Doom'.Then you find out about the witch's curse and have to go looking for the healer who can remove it. You start losing Stamina left, right and centre, and the hills are packed with really hard encounters that pound you down even more. That's assuming you found the obscurely hidden item to permit you to survive this long in the first place. If you haven't got high, full scores and find the right route almost perfectly, you'll lose so much Stamina so fast you simply won't survive this section. It's very unforgiving. The actual cure is a bit of an anti-climax.It's not a bad book by any means, but it has some very bad decisions in its design, the worst of which is how badly it represents its promising villainess. The weakest FF to date, though it shouldn't have been and needn't have been.

  • Graham
    2018-10-07 13:12

    CAVERNS OF THE SNOW WITCH is one of the earlier Fighting Fantasy adventures, one with a change of setting: a snowbound, mountainous landscape in which merely being outdoors is enough to sap the player's stamina. After some very good scene-setting material, the action shifts to an icy base inside a mountain, where the player must kill the titular character. It's a little like The Warlock of Firetop Mountain, with snow instead of fire. I enjoyed it thoroughly, despite dying an unexpected death at the climax; this is the type of story that calls for thorough exploration and item-gathering. The monsters stand out, too, in terms of size, as the player always seems to be up against gargantuan, hard-hitting beasts.

  • Tazio Bettin
    2018-10-03 14:03

    This gamebook is a pathetic, typical adventure by Ian Livingstone.The story itself is ridiculously linear and uninteresting. The main difficulty is, as usual with this writer, tons of fights and objects one must collect in order to be able to survive.

  • Aurélie
    2018-09-27 11:52

    Je ne me souvenais pas de grand chose pour celui-là, à part de la couverture qui fait un peu flipper... Mais que j'aimais ces bouquins quand j'étais gosse !

  • Jo-jo
    2018-10-04 12:57

    Really fun to do if your bored or on a plane but not a novel

  • James Rhodes
    2018-10-17 09:00

    Not the best FF book but certainly a lot of fun to revist as an adult. Very short and quite sparse but worth a few games.

  • Бранимир Събев
    2018-09-24 14:08

    Трудна, мрачна, оставила в мен недобри впечатления и спомени. Отново сгрешени препратки.

  • David
    2018-09-29 12:02

    This wins my award of worst gamebook I've ever read.Story: Divided into three weak parts - the titular caverns, a journey sequence, then a survival sequence. For all the vaunted evil-ness of the snow witch and her minions, no one seems to mind you just strolling in and start taking things out room by room. You obviously don't expect character development in a gamebook, but the reason the author gave as to why you went after the titular snow witch is just plain ridiculous - nothing more because the author wants you to. Same thing with the motivation for part 2 - you just have to, never mind the logic of it. The motivation for part 3 is survival, so that's fine, except for how you're supposed to go about it - it makes absolutely no sense.(view spoiler)[The titular caverns just happens to be primary setting of the first part. The titular snow witch? Just a checkpoint for the first part. For all evil-ness that's attributed to her and her minions, she's nothing more than just than just two encounters, the 2nd one being really tacked on. And speaking of tacky, I got the feeling that the editor or publisher rejected the gamebook initially because it was submitted with just part 1. So parts 2 and 3 were appended just to pad it out. The later parts were just as horrible. Why travel with two complete strangers to their hometowns instead of just back to what you were doing before? And the steps to cure yourself of the so-called Death Spell just borders on stupidity. No wonder only one other person in the world had survived it - and that person just happens to be living in a nearby cave where you need begin with the weird "healing" steps. (hide spoiler)]Gamebook: Very "One True Path". There are many items that you must obtain to get past certain encounters - miss them and you die. And it's very easy to die. In fact, the chances of winning this gamebook honestly is very low. The game mechanics of needing to roll higher than your opponent just to damage them a little means you need several lucky streaks to get through the numerous fights thrown your way. The enemies are very tough, especially right at the start. This is the first gamebook I've died in the first fight I got into. You really must roll max skill, max stamina, and max luck to even have a reasonable chance of reaching the end.

  • Lee Broderick
    2018-09-26 11:16

    I'm not sure what I expected from this but I know for certain now that it's really not my thing. I read, if that's the right word, the Android app version, which includes digital 'dice'.Roll dice to find out how likely you are to finish the book.Get so far.Roll again.Die.Start all over again.With so so narration, this is a terrible way for me to experience a book. I remember reading one 'choose your own adventure' style book as a child (I'm not sure if it was in that range or not, only recently becoming aware that it was a range) and I remember re-reading every alternative option. Not, necessarily, because I enjoyed it, but because I wanted to know. In this kind of 'game book', particularly as a digital edition, you don't even have that option.In fact, you don't have any options. Your passage through the narrative is entirely dice-based and if you get a bad roll, you have to start all over again - without even the reassurance that you can get back to where you were, so there's a lot of re-reading, a lot of skipping and did I mention a lot of dice rolling? Obviously some people think this is a fun experience and that's great. How you feel about this book and others like it will really depend on what you think of the word 'experience' and whether you prefer experiences in the form of luck-based games to be kept separate from your reading matter.

  • D.
    2018-09-20 07:05

    Caverns of the Snow Witch (Fighting Fantasy) by Ian Livingstone (2003)